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Published on Feb 6, 2013
Make sure your map is set to night in order for you to do any of this. 0:00 allow player to reveal fog of war 1:13 pc vision 1:36 gm fog reveal 2:00 function of VBL 2:37 light source modifier 2:50 making vbls and removing them 3:08 polygons of vbl 3:50 fog of war wipe 4:25 light geometries discussion 5:00 removing fog with selection 5:25 removing fog with character vision 6:00 summary of fog 6:20 ways to move characters without revealing fog 6:50 thank you
It is more efficient for the coding if you make a big square of VBL and then subtract areas of vision from that.
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