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Double Dragon V - Atari Jaguar

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Uploaded by on Aug 26, 2006

Me playing Double Dragon V on the Atari Jaguar Emulator "Project Tempest 0.95".

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Entertainment

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  • Dam, why won't anyone understand for the last dam time, that the Atari Jaguar IS 64-bit? It's just that the games that came out on it didn't use the full advantage and power of the Jaguar's hardware...

  • They're usually too young and/or stupid to understand.If the Jag wasn't 64-bit,Atari would've had their asses sued for false advertising.If we thought like these other dummies,we'd say stupid things like"Intellivision wasn't 16-bit because Nintendo and Sega Master System had better graphics."

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  • 64bit dosent always equate to 64 bit graphics.

    does the intellivisions 16 bit processor deliver much more that an atari 2600, does it come anywhere near the 8 bit cpu and 16bit gpu of the turbo graphx.

    atari was too far ahead of the game, everyone was just starting to move from 16 bit, they jumped a whole development cycle in the industry.

    no games developer had much expertise beyond 16bit, never mind a complicated 64bit multi processor monster, with little poor developer support from atari.

  • Have this on Genesis. It's one of those so bad it's funny games. Dominique is kind of hot though.

  • The original Double Dragon on NES had better 1 vs 1 than this.

  • I made a homebrew game and atari jaguar pulls of 64bit graphics I assure you.

  • The Atari Jaguar: A beast under the hood, but some of the worst software in the history of gaming. So you have a beastly, expensive system with amateur developers producing some of the most laughably bad games ever. A recipe for failure.

  • Wow this game really sucks, i mean its REALLY bad. I was thinking about buying an Atari Jag off of ebay but now i think ill just masturbate with a metal scourer instead, might serve as better entertainment.

  • @mp4podcastDOTcom: For the most part, Jag sucked at 2D games too. The only game on the Jag that looks worthy of being called 64-bit was Rayman.  But take this game here for example, if you didn't know this was a Jag game and someone instead told you it was a SNES, would you be surprised? Would you think, "wow that a great looking SNES game!" ? I don't know about you, but I'd think it just looked like an average SNES game.

  • @jtlbb2 Well jag was a 64-Bit system it was processing using two 32 bit chips. The problem was it was a 2D system and low polygon system.

  • @jtlbb2 They were all created by Dylan Cuthbert, who also created the Super FX chip. But before all of this, there were Atari's Battlezone and I Robot arcades.

  • @MHMemeDoubleYourFun: what about them?

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