I need a Mac coder!

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Uploaded by on Aug 24, 2008

I would like to have Win, Mac, and Linux binaries included in the final releases of my games, but I has no Mac coder!

NOTE:
I AM NOT SAYING I NEED SOMEONE TO PORT THE GAME. IT DOES NOT NEED TO BE PORTED. IT JUST NEEDS TO BE COMPILED ON A DIFFERENT OS SO I CAN GET THE BINARY (.EXE EQUIVALENT) FOR THAT SYSTEM.

Category:

Gaming

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Standard YouTube License

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Uploader Comments (LusikkaMage)

  • Thats a really cool ffx rendition!

  • Rofl! Thanks.

    Disco Zanarkand!!

  • I could be your Mac binary-making person if you still need someone

  • Sweet. Are you familiar with the Allegro library at all?

  • wow if you didn't have so many subscribers this would almost seem pointless!

  • I figured with 383 subscribers... ONE of them has to know their way around a compiler on a Mac!

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All Comments (28)

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  • I got an old powermac G4 (powerPC), but it's running OpenBSD and not MacOS.

  • I program with Xcode on Mac and know how to use C++ with SDL, but never used Allegro. I'm sure it's possible to build an Allegro framework (Xcode's way of linking to libraries).

  • first let me say that i am by no means a mac guru. but i know for a fact allegro has been ported to mac. its on linux, so it should be on mac. secondly be more spacific. you said C++, but are you using any libraries that will make the code non portable. most C code is not portable. if i was you i would rewrite the games and do it in OpenGL. and use no libraries that are OS independant. then it would be as easy as pie. also. 16, 32 64 bit. most likely 32. but these are important things.

  • the motorola 68000 or M68k. system version 6 came out in April of 1988, leopard came out like 2007-ish. there was a gigantic room filled with all kinds of macs at my old school

  • The only problem with that is if allegro itself has been ported to mac...if it hasnt get ready for a shitload of compiler bugs/errors

    you may have to compile the library itself on mac before using it

    i personally hate mac..but this is a great idea lussika

  • ha ha yeah...

  • Heh, Mac OS 6 is *ancient*, I think it'd like get 1 frame an HOUR if it tried to run any of your games (okay, probably not *that* bad, but...

  • Not Allegro, no, but I am very familiar with XCode, and hopefully if Allegro "does its job right" it'll be a simple 'create the project and hit build'

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