This is the ragdoll set up for the character. Just a couple things to point out, the gibbing out of the chains is mainly due to the mass of the ball being higher than default, and the arms being quite large and cumbersome as well, combined with the high strength of dragging tool in the editor, so in game it should react smoothly like at the start of the clip. Also if you notice the hands and the ribs moving around a bit on their own, this is due to the animation which plays throughout the physics simulation, which I've used to just show the ragdolling from a typical pose. Also I plan to have the heart in the rib cage "disintegrate" when the character dies and ragdolls.
coooooooooooooooooooooooool
theking199012 1 year ago
how did you do this?!?!?!?!?
gamergod96 2 years ago
1st commit
1st rate
nice boss...
joman66 2 years ago