Here is the review of an amazing game in my opinion, Fallout 3.
Enjoy!
Fallout 3 Information:
Fallout 3 is an action role-playing game released by Bethesda Game Studios. It is the third major game...
Here is the review of an amazing game in my opinion, Fallout 3. Enjoy!
Fallout 3 Information: Fallout 3 is an action role-playing game released by Bethesda Game Studios. It is the third major game in the Fallout series, which has also spawned the spin-offs Fallout Tactics and Fallout: Brotherhood of Steel. Fallout 3 takes place in the year 2277, 30 years after the setting of Fallout 2 and 200 years after the nuclear war that devastated the game's world. The game was released in North America on October 28, 2008, in Europe and Australia on October 30, 2008, and in the United Kingdom and Ireland on October 31, 2008.
Gameplay: Fallout 3 revealed that the game will feature both first-person and third-person perspectives, and that the player can change to either perspective during gameplay. Main character creation occurs as the player experiences the character's childhood. As a child in the Vault, the character receives a book titled "You're SPECIAL," whereupon the player can set the character's seven primary aptitudes. The character receives weapons training and a PIP-Boy 3000 later on during childhood, and the player's performance in various tests determines the rest of the attributes. Additionally, several quests inside the Vault will be able to influence the player character's relationship with his or her father. Skills and Perks are similar to those in previous games: the player chooses three Tag Skills out of a total of 14 to be the character's specialties. The maximum level the player can achieve is level 20. The Traits from the previous Fallout installments, slightly modified, were combined with Perks in Fallout 3, and the player can choose a new Perk each time after gaining a level. The Vault-Tec Assisted Targeting System, or VATS, will play an important part in the fighting phases of the game. While using VATS, real-time combat is paused creating a combat system that the Bethesda developers have described as a hybrid between turn-based and real-time combat. Various actions cost action points, limiting the actions of each combatant during a turn, and both the player and enemies can target specific body areas for attacks to inflict specific injuries. The game will feature a new health and radiation system as well. The player can measure an object's radioactivity and gauge the effect it will have on the character. Another facet of gameplay is that firearms wear out over time: as a weapon degenerates, its rate of fire slows and it loses accuracy. However, worn out firearms can be used to repair a similar weapon, or to make more reliable and powerful weapons. Weapon schematics can also be found and used to create various devices such as the Rock-it Launcher, created by combining a leaf blower and a wood chipper, that can fire various items such as lunchboxes and stuffed animals, or the Clever Shrapnel Bomb, made out of a Vault-Tec lunchbox and bottlecaps. Along with equipping various weapons, the player can also utilize different armors and clothing that may have effects that can alter various skills. For example, a pair of mechanic's coveralls may boost the player's repair skill while it is worn. Armor and clothing come in two main parts for the head and body, allowing a player to wear different combinations of hats and armor. Also, a player's inventory has a specified weight limit, preventing a player from carrying too many items. Some items like weapon ammo have no weight, due to the developer not wishing to bog down inventory management. To read more on the gameplay of Fallout 3, click on the link: http://en.wikipedia.org/wiki/Fallout_...
Review/Reception: n a review from 1UP.com, Fallout 3 was praised for its open-ended gameplay and flexible character-levelling system. Its memorable setting prompted a favorable comparison to the 2007 game BioShock. While the V.A.T.S. system was called "fun," enemy encounters were said to suffer from a lack of precision in real-time combat and little variety in enemy types. The review concluded that despite the game's shortcomings, Fallout 3 is a "hugely ambitious game that doesn't come around very often," and one would "be a fool not to play it and enjoy the hell out of it."
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I have about 140 hours in this game; I still have a lot of stuff to do. Even though there is well over 100 hours of gameplay, it still feels more shallow than other Bethesda games I've played. Morrowind is enormous compared to Fallout 3.
One more thing; the rock-it launcher is my favourite gun of all time. While I was using that gun, I was able to stockpile all of my other ammo; I had 30,000 minigun rounds by level 20 (the ammo press helped). I used 10,000 rounds during Mothership Zeta. XD
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If you don't know how to aim a gun, oh well, go play lego batman.
ok... wtf? I wasn't talking to you
One more thing; the rock-it launcher is my favourite gun of all time. While I was using that gun, I was able to stockpile all of my other ammo; I had 30,000 minigun rounds by level 20 (the ammo press helped). I used 10,000 rounds during Mothership Zeta. XD