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Prince of Persia Walkthrough - Ruined Citadel: Windmills

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Uploaded by on Dec 5, 2008

Learn GarageBand in only 30 days! http://mhlo.co/GarageBandApp
This is a video walkthrough of the Ruined Citadel: "Windmills" level of Prince of Persia for the Xbox 360.

Prince of Persia Full Playlist: http://www.youtube.com/view_play_list?p=5D9FDE8051698F5C

http://www.mahalo.com/PoP_Walkthrough
http://www.mahalo.com/PoP_Light_Seeds
http://www.mahalo.com/PoP_Achievements
http://www.mahalo.com/PoP_Trophies

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  • Walking into a Harem covered in chocolate. LOL.

  • hard? you never die, how can it be hard, these puzzles are easy compared to the sands of time trilogy, and the whole "I can't die" thing takes from the POP feeling

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  • @HK81LFC difficulty can be added through more enemies, more damage taken, larger costs from mistakes, etc., little things like that, but they need to be incorporated into the game itself, you can't just plaster maybe 2 or 3 more opponents, up their HP and say its worth another entire playthrough

  • @masterofdoom5000 Yes, I was a big fan of the Sands of Time trilogy but I see your point, It would have been better if they had a difficulty setting in this game. But Ubisoft (and me) can't see how they could use a difficulty setting in the game. Hopefully they will figure out a way in the sequel, I hope there is one.

  • @HK81LFC Death is a penalty for making a mistake, in a game like this a mistake is just treated as a redo button, there is no penalty but time, in the trilogy you had a LIMITED amount of sand, and could only rewind a certain distance back, so not only do you need to not make mistakes as much, when they occur you have to hope you have caught the mistake in time to reverse it from happening, I'm sure many will agree they have reversed time half a second too late and they still die

  • @masterofdoom5000 I see your point but I don't see how dying makes a game harder, in the sands of time trilogy, you used the dagger of time to get back, in this, there's Elika. It's basically the same. In that you go to the last checkpoint. In this to the last flat surface. In this the 'deaths' happen, in the other games, it's undo'ed' So this is a bit more realistic. This is supposed to be a family friendly game though. :)

  • @namenase Agreed. I am also noticing alot of the whole landscape platforming/free running thing in other games, will this become just like the fps genre, a few good picks but usually same deal and no entertainment? this is why I have both a PS3 & and a wii,>=D

  • @masterofdoom5000 I feel the same way watching this, though I've never played the game. They're making it too easy by making it less likely that you'll die. True, they probably did this because of the amount of jumps a person could accidently miss, but the only way you'll really die in this game is if you try absolutely hard to get killed by an enemy which, by the way, are very few in numbers, all you have here is repetitive battles(not as intense either)

  • i hated the corrupted air in my face but it was cool haha

  • i hated the corrupted air in my face

  • I have looked everywhere for this answer and many have claimed they know the answer but they were not the right ones! Thanks for posting this........because of you i was able to finish the game :D

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