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Sonic: Mechanical Marathon - Briney Beach Act 1 - PREVIEW (UDK - SGDK)

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Uploaded by on Sep 19, 2011

Level done in Unreal Engine using the SGDK framework; Based on Mechanical Marathon's Briney Beach

Recorded with Hypercam, audio from microphone.

Level Design: Ruben Caceres
Music: Sonic Generations (C) SEGA
Concept: Colin Beard
Game Engine: UDK

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  • @righthandbland Don't give this guy any credit (if you were) for the actual game because he did not make the engine. The engine for the game was originally created by the Ashura: Dark Reign team, then made open-source by Xaklse. Sorry if i am fooled, just trying to make sure ppl don't give the wrong people credit =p

  • the dash panel is at the wrong position

  • @righthandbland It does have homing attack in it you know...

  • Wonderful! The animations are quite smooth, compared to the Sonic Blitz stuff... I wonder, with a bit more scripting and special effects, could it be possible to make a full system for Sonic's movement like the Generations one... (With auto targeting homing attack and such...) Sorry if I'm not making any sense, I'm just rambling. XD

  • Thats awsome keep at it! Is there any download links for the UDK models + animations for the baddies/ springs ect? would be great thanks

  • not enough BOOSH!!

  • @SonicApproves Most likely UDK using the Sonic GDK source code

  • lol you just put the dash panel in a wrong position

  • What engine is this? The layout looks very good.

  • XD dash pads be dashing you the other way

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