Alert icon
We're changing our privacy policy. This stuff matters.  Learn more  Dismiss

TFTD Ironman Campaign - #8 Back in the fray pt I

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
53 views
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Oct 30, 2009

There's no real need for extra lighting on the volcano map, could have saved Andy the hassle of hauling those Gas Cannons around. I really need a less costly victory this time, and my rookies are managing surprisingly well in spite of poor stats. Aliens are easy to spot in full light with the mutual surprise rule (when two units spot each other simultaneously, reactions are ignored and the active unit maintains initiative) and the map is cleared speedily without casualties. Starting in a corner and having my tank in front lets my aquanauts advance quite safely.

Snugglezilla (our hero from the first mission) is turning into quite a fighting force with his dual dart pistols. Conman is horribly miscast with the Torpedo Launcher, plan was to give him a bit of easy FA experience but it seems like he'll start killing off our own troop if I let him keep his toy. Back to a harpoon + grenades next mission. Andy is failing miserably as a flame thrower, he's back to being a pack mule.

Category:

Gaming

Tags:

License:

Standard YouTube License

  • likes, 0 dislikes

Link to this comment:

Share to:
see all

All Comments (0)

Sign In or Sign Up now to post a comment!
Loading...

Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more