Bobs Track Builder AIW

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Uploaded by on Jun 24, 2009

A Work-In-Progress video showing some of the yet-to-be-released features that help AIW editing(computer car paths and grid/pit positions).

Category:

Gaming

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License:

Standard YouTube License

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All Comments (27)

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  • How do I make an easy/good pitlane..?

  • @AlexHoyer1 Put this video to the start and you'll see the window you need open (the icon with the green flag on it). Then click 'Append Track'. Somewhere on there you'll find an option for 'Aux'. If you select that, then you'll see a number '1' and a number '2' somewhere near your start/finish straight on the 3D view. The number '2' represents the Pace Car.

  • Depends what nodes you want to remove. If you want to remove track nodes, simply click on the 'Edit Nodes' icon (blue line with a red node in it). You can then look on your left panal (the wireframe, not the 3D view) at where all your track nodes are. Click once on them, and hit 'Delete', and it'll remove that node.

  • @scotlandloose Click once on them and hit 'Delete'

  • @scotlandloose select them and press delete I think

  • I really miss your tutorial videos and I have to think they probably help sell more copies of BTB. When can we expect another video?

  • How can I turn the Place where the Pace car schould stand?

    Please answer fast:)

  • is this a mod for the game or dose it come with it thinking boot getting it

  • i need to know, if you can make the aiw line smoother, so it can run a little bit (10sec ^^) faster...

  • will this work on ARCA

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