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Rush Cannon refuses to cooperate.

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Uploaded by on May 17, 2011

Now, normally I would just re-record this over and over again until it did everything perfectly, but Wily 2 goes on for what feels like forever and I want to get back to get back to what I was working on prior to this update so blarghenfhdibylnohip.

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Gaming

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Standard YouTube License

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Top Comments

  • Everyone asks about Wily 2. While I admit it's better, I'm sad no one's asking about Wily 1. It's the last song we haven't identified.

    *sniff*

  • 2:23 Did Megaman slided BACKWARDS?

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All Comments (50)

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  • I knew I saw you name before when you popped into my stream a few moments ago /Yingofsweden here

  • @MaliciousRelax Really? I haven't played those games, but I could have sworn that it was original sound.

  • @Annile12 The tone you hear at the end of the stage is the same tone as Pokemon Red/Blue where you successfully catch a Pokemon and/or find a hidden item.

  • @MisterOverpowered Actually, that's the normal one, too.

  • @Annile12 the stage theme yes, but when he beats the first stage the music that comes when you catch a pokemon appear instead of the usual mega man victory theme.

  • @MisterOverpowered What? That's not Pokemon music, that's the original music from the stage.

  • lol at the pokemon music

  • Hey qzecwx, which emulator do you use?

  • @LuwiigiMaster qzecwx didn't make this hack, he just plays it,

  • Wait, did you merge a Konami sound engine with a Capcom one? Cause that's what the second Wily stage sounds like, unless the Capcom sound engine is similar to the one Konami used. I'm quite impressed with your ROM hacking expertise.

    I've seen that some Japanese guys were working on an MM4 hack which was meant to be a port of MM9, but it seems they stopped. So, I assume that with the correct workarounds and tricks, MM9 could run on the NES? I'd pay you dearly for that hack!

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