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DonnyBrook: Microsoft's MMOFPS

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Uploaded by on Sep 7, 2007

Microsoft Research is working on the technology (Codenamed "DonnyBrook") to create massively-multiplayer FPS games.

Read more about it at:
http://www.technabob.com

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Entertainment

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Standard YouTube License

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  • @CinderHavoc92 Doubtful. MAG development started before this video and probably around the same time as this, so we will never know which really was first. We do know MAG was first to stores by a long shot.

    Also Planetside (Sony) was a MMOFPS back in 2003, before even world of warcraft was released, with no more lag than any other fps game. So actually both probably got their inspiration from that.

  • What happens with snipers?

  • yes the official maps are tiny, I was referring to modded levels, ones you could get lost on because they were so huge.

    to bad i can't try it, the weapon system sort of reminds me of EvE a little bit so I can get an idea that way.

  • @tddavis TF2's levels are very tiny in comparison to Planetsides. I'm talking about WoW scale maps that can take thousands of players at once.

    And every weapon had a distinctive use for something. Use a weapon against the wrong target and you wouldnt do alot of damage.

    Plus, dont bother. Planetside died when Sony brought out patches that destroyed the community.

  • well there are huge tf2 levels, just so you know tf2 already uses some of this technology to cut back on lag. I will give planetside a try to get a better idea of the game play.

  • @tddavis

    I'm talking about an MMO, not some close up FPS game. Planetside was HUGE. There were multiple worlds, which were huge just by itself.

  • I could see that working, although they would have to add a couple more ammunition types to ground human targets to cut back on the amount of damage. I guess you could also make it so everyone has huge health pools so it take tons of shots, ruins the FPS aspect somewhat though.

  • I play a lot of TF2, and I have done 32 vs 32 on some servers. If you have ever played on one you realize it is hard to not get hit from behind by several targets. Not matter how good you are. Unless you have large maps that spread out the population. That isn't helms deep, Having a large populations in one location makes everything feel zerg like. At least tf2 deals with it somewhat well considering the amount of weapons that deal splash damage in the game. still destroys the skill though.

  • @tddavis

    They balanced it by classing every kind of damage done. Anti tank rounds would only do good damage against tanks. Anti personell weapons would only do good damage to foot people, Anti aircraft weapons would only do good damage against aircrafts. Also, HP was high, but not insane.

    In planetside, going around blowing soldiers up with rocket launchers had little effect.

  • what did planetside do to stop zerging? I haven't played it so I am unfamiliar, repeating planetside is not an argument.

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