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GunZ Online- Wolf Fang Fist/Vengeance

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Uploaded by on Feb 21, 2010

This is a brief demonstration of Wolf Fang Fist (Originally named Vengeance). This video also clears all the statements that Wolf Fang Fist/Vengeance can be shot down, or hit with a grenade. The only known ways to stop the position are:

-Kill the Performer
-Slash the Performer
-The Performer himself messes up

The player performing Vengeance/Wolf Fang Fist in this video is x]Zero[x (Akao/DivineLimits)

*A macro was used in this demonstration.

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Uploader Comments (TheNinjaBrothers)

  • Wolf Fang Fist is the macro'd version which came first, then Ground Vengeance was made with no macro. The difference? Lower fps for Ground Vengeance.

    I just call this 5th gate.

  • @BarinadeBP

    Originally, the first performance (Vengeance) was named and done by Naravus, with the use of a macro of course. Months to years later, Vengeance was lost. A player by the name of LordofMonk reintroduced the move to Wuan, who then used a macro and wrongfully changed the name to Wolf Fang Fist. Months later, Jetman and Naravus had tried to discover legitimate methods to perform it. They believed FPS was a big factor, but could not pinpoint which was the correct FPS level. In the end,

  • @TheNinjaBrothers

    Jetman used 17 FPS. The 5th Gate was the name Jetman had given to the move, but then Yojiku had convinced him otherwise, seeing as how the concept of Divine Gates and Vengeance do not come together in terms. He had changed the name to GROUND Vengeance because this method required slashes on the ground, where "Wolf Fang Fist" used air slash speeds (macros) to achieve the lodging into the ground.

  • @BarinadeBP Well, it wasn't ever included in the guide, so why mis-interpret it? If sense wanted to he could include it in the guide, since it's achieving minimal delay between the command slash. But, he doesn't want to, so don't call it 5th gate.

  • @Jetman082

    "

    To open the Divine Gate is to minimize two or more repetitions of: [slash>block], ([slash>block] in midair), ([dash>slash>block] in midair), ([slash>dash] in midair), and individual slashes, blocks, dashes, and flips."

    Getting lodged from a flipped position is not in the concept, which would mean your statement of including it into SenseofTouch's guide is invalid.

  • Where do you guys download macros from

  • @xNickPwnsYoux

    The macro was self-made. Please do not use macros for proof of "skill".

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All Comments (54)

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  • @TheNinjaBrothers I must tell you that when you "open" the 5th gate you're free for a certain period of time, where you can generalize several slashs, reducing the delay between a slash and another, for there is no animation, so the delay is reduced.

  • @JianyuTheLegend Yeah im wrong huh? tell that to the video i posted earlier

    

  • @Jetman082

    i can c why u think ur right, because you cant freeze at low fps because you can hardly even dbf at it. if you have a sort-of high fps you can still tbf, a lot easier than at say 50 fps. but ur wrong and thats what counts.

  • @JianyuTheLegend ooh he's smart enough to catch that I said "my video", but he's not smart enough to know that naravus is wrong when he says low fps causes lock? anyways I'll be posting a video today of me locking at high fps and being unable to lock at a low fps.

  • @Jetman082

    its 1st grade logic that u celarly don't understand. this is matt's video anyway lol dummy wow

  • @JianyuTheLegend I had no trouble understanding how it could work, but my point is your argument wasn't valid because the move isn't capable of being penetrated to the point of requiring you to spin around in a circling constantly. Now kindly stop putting idiotic comments on my videos, it's very annoying to have to look at what you type everytime I go to comment on it.

    (btw, no you're not a genius, like you said it's 1st grade logic.)

  • @Jetman082

    ok well listen up this is hard 1st grade logic:

    you spin around in circle, perfectly leaving no holes except top

    therefore no 1 can hit u

    if you spin around and you dont make perfect circle there opportunity to get hit

    aka im a genius ur not

  • @JianyuTheLegend Explain to me how it would you would have to spin around constantly in a perfect circle in order to make the move work? (btw, it's funny how you call my point completely retarded when your point makes absolutely no sense). All you would have to do would be lodge into the move, slash the player 4 or 5 times, and they back off and try to figure out what's next. they're not going to be able to enclose you in a circle.

  • @Jetman082

    i guess if you constantly spin around likea complete retard, then somehow a flurry of slashes slash all around you in a perfect circle, then your point is valid.

    otherwise ur point is completely retarded no surprise tho

  • @JianyuTheLegend WHile you're right that it won't work against 10 gladiators, it would work against a single top gladiator, as long as you performed the move a little over 20fps and kept the timing constant. If you use kodachis, the player won't really be able to get near you.

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