GPU fluid simulation - fire

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Uploaded by on Nov 24, 2007

During my time at NVIDIA I wrote a 3D Navier-Stokes fluid solver that runs entirely on the GPU. Fluid solvers are used to generate realistic, physically-based animations of water and smoke. Typically it takes several minutes or hours to generate each frame of animation, but by making some minor compromises in visual quality and taking advantage of the GPU's parallelism and bandwidth the solver is fast enough for real-time applications (e.g., around 120-180 frames per second at 64x64x128 on a GeForce 8800 GTX).

See http://users.cms.caltech.edu/~keenan/project_fluid.html for more information.

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  • YouTube; Where everybody is a genius.

  • Remember, this is REALTIME!!! not rendered

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  • What's the performance like when it's somthing inside a full level like on your average FPS game instead ?

  • great job!

  • @Cech9393 dumbass -.-

  • @y0utubeus0r He means pre-rendered :L

  • One of the best I've seen

  • good jobs !!!! what programming language and what environment did you used for working only with GPU ?

  • @ultima3210 Lol, it is rendered. :P

  • That's very good, the best one I've seen.

  • Wow, is this possible as a plugin for 3ds max for instance? The CPU based fumefx takes ages to give similar results.

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