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Super Monkey Ball 2 debug mode in Hole 14

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Uploaded by on May 19, 2007

Using Action Replay to enable debug mode in Super Monkey Ball 2 (along with hover and moon jump), I thought of a challenge in Hole 14 where I attempt to impact the slopes at 3000 meters per second (over 6700 mph) and attempt to land in the area where I first impact the cliffs. This shows the debug system and a seemingly crazy stunt where the first bounce (the slope impact) takes me more than 4 times higher than the clipping range.

The data shown relates to the ball's coordinates and it's speed. These are in meters and meters per frame (60 game frames make a second). The ball is one meter in diameter for comparison. The circling is to gain extra height due to a glitch in the game where the acceleration is reduced by about 15 to 20%.

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Entertainment

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Uploader Comments (ulillillia)

  • where can u get action replay for the gc? i reely want it!

  • Either video game retail stores (if they still have them) or Ebay. I've heard that after some version number, you cannot input your own codes - avoid those versions at all costs.

  • Whats the action replay codes for

    Moon Jump, Debug Mode, and

    hover for Super Monkey Ball 2.

  • See my "SMB1 World Tours" video series for the codes of not just SMB1, but also SMB2. It's the one for the jungle world.

  • omg ive been tring this 4 years. how'd u do it?

  • Use the debug, moon jump, and hover codes. You then need a bunch of speed and impact the slopes correctly.

Top Comments

  • monkey ball going as fast as sonic the hedgehog?!?!!?!?!

    what has science done!?!?!

  • there should be a super monkey ball galaxy lol

see all

All Comments (32)

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  • what stage?

  • wow his little monkey chants make a nice song.

  • out of this world! :)

  • Thanks ulillillia.

  • Aiai's screaming on beat most of the time LOL.

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