Arma 2 - B52 Nuke Launch - 2 Huge Explosions - Gameplay [HD 720]

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Uploaded by on May 1, 2011

Launching 2 AGM-86B's at targets on the custom Capraia Island map in Arma 2: Operation Arrowhead. used the Mando Missile Mod for targeting and WarFX for the explosion effects.

Had to crop the bottom of the video because my monitor runs on a different aspect ratio to YouTube.

My PC Specs:

Windows 7 Professional 64Bit
AMD Phenom II X4 955 3.2Ghz
Asus M4A79XTD EVO 790X Motherboard
Corsair 8GB DDR3 1333MHz RAM
Gigabyte Nvidia GTX470 1280MB GDDR5 Graphics Card
Samsung T220 22" TFT 1680x1050 Monitor

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  • likes, 5 dislikes

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Uploader Comments (PCGameCast)

  • i kind of failed with this i shot it and then it hit the wing of my plane >.<

  • @elimiNATEu4sure That happened to me too once, I learnt that it's best to launch then immediately pull up unless you want to get vapourised :P

  • how do you get that version of the b52 in your game ive got the mando missle addon and the b52 addon

  • @elimiNATEu4sure Add in the empty B52 into the editor (no Mk-82 bombs in the bay). Then in the 'initialization' text box paste this in:

    B52 addMagazine "1Rnd_AGM86"; B52 addMagazine "2Rnd_AGM86"; B52 addWeapon "AGM86Launcher"

    Don't forget to name the unit B52 in the 'name' box too otherwise this wont work. This script should give the B52 2 nukes to play with. Hope this helps!

Top Comments

  • 1:36 - 1:48

    The fucking mando nuke animation and model never looks the right way for the duration of the explosion...sometimes the mushroom cloud disappears and the trail is still there, sometimes the trail disappears and you're left with a stupid looking cloud just floating into the sky.

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All Comments (29)

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  • @PanjshirGuerrilla Yeah I know that script thx - but it does not work with the B-52 - but almost with every plane else! That is my point. Also I am a bit disappointed that there never was an improvemnt of that plane (can't someone else do that? ) And I still miss B-1 and B-2 but that's different story...

  • @TheBigHase

    put in this code for unit or waypoint

    this flyinheight 500;

    500 = altitude u change that for desired flying hieght

  • @PCGameCast Now how do we use this in a trigger as a scripted missile. I have a script but the missile has a conventional warhead :(

  • WHAAAAAAAAAAAAAAAA

    

  • luckely a normal AGM missile doesn't do this much damage ^.^'

    Nicely done tough :)

  • UAV Recon: Target missed

    B52 Pilot: Oh for gods sake

  • its so epic to see pops of light then see a huge flash

  • this one tops ALL of the "nuke test" arma 2 vids. At least its the best ive seen so far

  • Anyone knows a solution for making the Bomber fly higher when AI- driven? Please I am very frustrated that I can't get this solved....

  • how do you get the -52 PLEASE REPLY

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