Quote from Mattias :
"I was playing around with rigging a transforming robot that was easy to use and had the transformation built in to the rig. I wanted to transform between 3 different stages and all of this should happen within the same rig.
Some quick info:
The rig is divided into 10 different sections that have its own transformation built into them, so they can be transformed by pretty mutch just sliding one attribute, quick and simple. But there is also the option to go in and manually animate a bunch of lower level attributes, to totally customize the transformation. The idea behind the 10 sections is that they can be animated "sort of" independently, so the animation becomes a little bit random depending on what order the sections are being transformed.
Another little idea that I really wanted in the rig was: the same main center of mass (COM) control for all the different stages. So there aren't no blending between different COM controls.. were the animator have to struggle to switch between controls.. I wanted to maintain the "momentum" of the animation between the stages.. and no annoying world space blending...
The modeling never really got done... it is really just blocked out...
The face is modeled after the coooolest robot ever... yes that is correct: Optimums Prime.
Yeah.. and parts of the mechanics is not really there jet. "
Damn! Why in Maya?!..
TritonDenis 1 month ago
that's mad awesome i give it a 10 strate grade A+
gangar54r 2 months ago
Looks like maya.. Unbelievable! Well done!
ketchupburner 3 months ago
what progeam did you use and do a tutorial on how you did it
bking123100 4 months ago
Which program do you use?
YokageStudios 6 months ago in playlist riging and robots
can i know how long you took to finish this thing..?
emotitudee 6 months ago
@Ron619productions yeah what he said
cmoore990 6 months ago
Nothing short of brilliant and impressive!
Unhurdof1 7 months ago
a++++++++++++++
kuikai100 7 months ago
a tutorial for that ll be fuckin' gr8........:/
Ron619productions 7 months ago