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Plants In The Wind, Overgrowth Reference Footage

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Uploaded by on Sep 7, 2009

http://blog.wolfire.com A study of how plants in the real world react to various breeze conditions.

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Gaming

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Top Comments

  • when you want to simulate something, you must have every aspect of it handy

    and since the programmers don't want to write a line of code and then go out watch the trees, they made a video.

  • graphics look amazing

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All Comments (18)

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  • The lostest treasure of Overgrowth development videos. But watching this, I see that David's vertex shader for his plants does a fair job of simulating this appearance, and it's only alpha.

  • i jus watched trees blow in the wind for 9 min yaaaaaaaaaaaa me

  • @iliketorofllol LOOOL

  • luks liek real life LOL

  • i hope they bring a retail version of "plants in action"

  • lol

  • just give the leave branches a spring tolerances, with a perma connection to the base. with variable wind factor 3d cubes where inside the cube the objects are physically forced in said direction. The cubes can have fixed looped paths (invisible obv.). and poof you have artificial wind. just make sure you only let the wind effect certain objects. if you want to go a step further give leaves variable spring tolerances, and if you got a wheat field do that as well, it would look cool.

  • Giant whale men and anthro rabbits beating the shit out of things not interesting?

    Damn, you have high standards.

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