Another quick vid to show progress.
- Giant fan is placeholder!
- Floor planes are work in progress
- Gutted the hud, getting things setup and in place to start creating our own!
- Fixed player rotations so that weapons fire from them correctly
- Interpolated player rotations so things are smoooooth. It's still fast responding of course for gameplay
- Reflections using render target, works on pre-DX11 hardware. (not as nice as dx11 reflections in udk, but more people will be able to benefit from these visuals) These currently run at the same rate as the game fps, so everything is 100% realtime reflecting.
- Camera tracking multiple targets and zooming in/out accordingly a bit to attempt to keep them in view
- Player jump height increased, so you can jump over peoples heads!
- Lowered the polycount and texture resolution of a couple of models (half polycount in some cases), creates stronger silhouettes to make them easier to read, while running twice as fast.
- Increased spark particle duration
- Heap more stuff
Video doesn't show it, but this is running at a solid 60fps (vsync capped).
Shoutout to Keres, you rock! Thanks for the pro tips along the way :)
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