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Introducing VuzAR

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Uploaded by on Jun 16, 2011

VuzAR is Vuzix' mascot created in Autodesk 3ds Max and brought to life using maxReality.

Visit http://www.vuzix.com/ar for more information on maxReality

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Entertainment

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Standard YouTube License

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  • Very cool.

    I'd like to experiment with that but the maxReality documentation and tutorials are kind of thin with regards to materials. Are Mental Ray / VRay materials supported ? If not I assume they are baked. Since VuzAR and the dog are casting shadows, are those baked onto a shadow/matte plane ?

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