Half-life Beta Interview (Marc Laidlaw)

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Uploaded by on Aug 11, 2007

Marc Laidlaw, writer for Valve, discusses how Half-Life's story will unfold to the player with scripted events

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Top Comments

  • talks too much, not gordon

  • These people know what they are doing.

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All Comments (51)

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  • The last sentence is the most important in designing a game.

  • If you look in Gordon's locker in Half-Life, you can see that he owns a book by Marc Laidlaw, and if you look around Eli's lab in HL2, you can see he owns one of his books, too.

  • Lol the scientist has no eyes and barney has his eyes wide open.

  • @why0isnt0this0workin But they can allso be programmed to be happening differently every time too.

  • This dude is real calm, I want his job! lol

  • What is he talking about? Scripted Sequences ensure that the game is exactly the same every time.

  • I actually want to read some of his books :D

  • @dj09ish True. And mostly people make fat jokes to Gabe Newell. :\

  • @dj09ish lol

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