Chapter 20, Game Font Utility

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Uploaded by on Aug 8, 2007

A video of one of the examples in my new book on writing games for Windows and the Xbox 360 game console using XNA Game Studio Express.

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  • Yep. I started the book before refresh, and decided to leave the chapter in because I think it's good to know. My implementation does things a little differently. No XML to drive it. Character encodings, height, ascent, and glyph widths and heights are encoded within the image. Single file, no "image & layout" files.

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  • You know refresh has fonts built in, right? Just making sure. The principals are still useful to know, I guess.

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