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Procedurally Generated Apple Tree

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Uploaded by on Jun 18, 2007

A demonstration video of L-konna. A simple and powerful L-system creation Java app.
Java Web Start link:
http://lkonna.googlecode.com/files/L-konna.jnlp

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Entertainment

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Standard YouTube License

  • likes, 3 dislikes

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Top Comments

  • Mathematically brilliant tree!

  • Java... not everyone is a script kiddy.

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All Comments (28)

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  • What an awesome little program, I wish mainstream games would start utilising procedural generation more in games.

  • @partmemjustin

    True. But what you're saying is that IF we actually do utilize that, we would be creating details that wouldn't actually exist in real life. Thus making it not MORE realistic, but just TOO realistic.

  • @ConXiFle Actually every detail down to the cellular level and beyond can be recreated virtualy.. so actually it is possible... Just Sayin...

  • @davetista Oh yeah. Of course. The technology that exists today is simply amazing. And every few months the previous milestones in gaming become obsolete as new ideas emerge. It's simply amazing.

  • @ConXiFle oh yeah. what was i saying? i meant have much more detail than in the best of today's games and look like a movie.

  • @davetista

    It's impossible to be more detailed than real life. There are intricate details that no human eye could see on a single leaf. Just sayin.

  • That is so awesome.

  • imagine a game with every model having at least that many polygons. it would be more detailed than real life and trippy as hell.

  • The end product reminds me of a Japanese painting.

  • Isn't it fractal because the dimensions of the outline depend on the size of the units used to measure it?

    Nice tree BTW!

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