Hartmann.exe 0.20beta

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Uploaded by on Dec 1, 2011

Yes, I used a clear save file.


Enemies:
Kedema: Shockwave
Flower Fairy: Cannon
Knight Fairy: LongSword
Kisume: Weight
Yuugi: ???, she slowly walks forward to your area then hits everywhere unless you do enough damage to stun her
Yamame: ???, warps to your area and chases you, leaving spider webs that make you stick if you touch them
Parsee: ???, waits a while then warps behind you and slashes one panel
Cirno: Sphere that circles around the edge goes to the middle row when it reaches the end of your area and moves backwards, NumberMan cubes, icicles that crack panels and a 1-3 front spread.

Battle Chips (they're called spell cards or spele cards because windog can't spell):
Sanae: Creates a wave of aqua towers that advance towards the enemy. Tower in front of Satori is further ahead than side towers.
Sakuya: Stops time. Move around and tap the buster button while time is stopped to generate knives.
Satori: Fires a laser. It's not Master Spark.
Koishi: Fires three hearts in a 1x3 column that converge two panels in front of Satori and continues moving.
Satori Sword: Moves forward one to two panels depending on enemy position and uses a WideSword.

The enemy battle chips are self explanatory, there are no Yuugi or Wriggle chips.

Category:

Entertainment

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License:

Standard YouTube License

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