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Game Geeks #111 Necessary Evil RPG

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Uploaded by on Jul 29, 2009

Game Master Kurt Wiegel reviews and educates viewers on role playing games.
This week on episode #111 Necessary Evil a Savage Worlds setting by Pinnacle Entertainment
http://www.peginc.com/

Game Geeks
http://gamegeeksrpg.com/
Host:
Kurt Wiegel
Production:
Rob Mattison
Game Geeks © PugKnows Productions

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Gaming

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Standard YouTube License

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Uploader Comments (pugknowspro)

  • To our loyal watchers, we will be putting the 1st 25 episodes back up and you can find links to them on our web site in the episode guide. I'll get one or two up a week, the first 2 are up already. We appreciate your watching and commenting on our show, if you love us or hate us we enjoy making the show for you and thank all the game producers who, with out there product we wouldn't have anything to review.

    Thanks for watching

    Rob and Kurt

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All Comments (41)

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  • !:05 Evil's in the eye of the techno-beholder.

    Does Kurt play Champions or City of Villains? Wonder what type of hero he plays as...

    I like both the grand scale fiction (Silver Surfer vs. cosmic powers, All Star Superman) but weaker characters are easier to manage. The highest-end characters have to always be working on a interdimensional/galactic scale or have their powers nerfed (Hulk's weakened on Planet Hulk). Starting with weaker characters works well for a plot w/newly-powered villains.

  • I'd suggest getting the Superpowers Companion. It has the same powers rules as Necessary Evil but is built as a toolbox to build your own supers setting. You can scale it for different power levels of supers so you aren't restricted in power level like with the default NE system. I checked out Dawn of Legends and wasn't really all that impressed

  • Nice review. Kurt, did you happen to look at Savage Worlds Dawn of Legends? If so, what did you think? Better then Necessary Evil? Not as good? Just as good? I'd like to pick up a Savage Worlds Supers setting but I'll only get one so I'd like to get the better of the two.

    As always, love the reviews and thanks for providing this service for us!

  • I don't particularly like the setting, but I admire the Explorer's Editions for their ability to maximize gameable content and utterly minimize bullshit. The game is rather empty of fluff, and most of it's pages are taken up with rules, scenerios, GM advice, etc. Very packed book.

  • one of my favorite settings, and an incredible idea. I wish there were a movie or something about this. a series of books would be nice.

  • In those files, there will be shopkeepers, complete with inventory, for example. I'll make dozens of these folks on little notecards that I just have on hand. It doesn't always matter who these people are, since 99% of the time PCs don't really care.

    Also, I have a list of names that fiti with the campaign. These names are for people I haven't thought of that a PC might want to talk to or deal with in some way. I may not have stats for him, but at least I have a name.

  • Basically, I break it down into two sections: PCs, and The World. Under PCs, I should know all their stats and everything they have, and I often include their backgrounds or other pertinent information (magic effects, curses, debts, flaws, etc). And in the World, all my prominent NPCs, maps of certain locales, monsters, and anything I need to run the game for the next session is right there.

    I also create files for various locales that I know my PCs will explore....more continued

  • I'm intrigued - what do you usually include in your Battle Books?

    It sounds like a good idea; I hate having to shuffle through books at the gaming table, and since many of my books are in PDF format, it's a little annoying to flip between scores of windows or scroll down to find the page I need...

  • thank you

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