Particle Effect 1
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Uploader Comments (finalart2005)
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All Comments (21)
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nice !
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that is a particle effect from this game called freerealms
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yeah i figured that out now. i went to heaps of sites looking for particle flow then i found it in max already.
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It looks like trapcode form in after effects, very nice.
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Thanks for the reply but when i commented on this vid it was when i was just starting to get interested in particles. so i don't really have much experience with them. i guess i could probably figure most of it out but i don't really want it that much. thanks anyway. by the way is particle flow a stand alone program? i thought i was just a plug-in for 3ds max.
peter3612 2 years ago
Particle Flow is a plugin included in 3D Studio Max since version 6 if I remember correctly.
finalart2005 2 years ago
Let me guess. there is no way to do this without particle flow or other plug-ins?
peter3612 2 years ago
Well, there are loads of options, but since it's a 3d effect you either need a software package that can do 3d effects or program it yourself. Since it's just a couple of gravitational fields attracting particles while a camera rotates around programming this with a bit of programming skills is not too difficult. The easier option is using a software package like 3d studio max, maya, softimage xsi, cinema 4D, Houdini or Blender (the latter is free). I probably left out a few. O and you don't nee
finalart2005 2 years ago
d particle flow inside 3d studio max, plain superspray, gravity spacewarps and particle spawn inside the superspray settings will do fine, though I guess you'd have a problem with the spawning trail-particles still being affected by the gravity. I did a test for you and found out there is an elaborate way to do it: use a particle system to create the parent particles, then use a mesher to convert them into meshes and then use another particle system like pArray to spawn particles from the mesh,
finalart2005 2 years ago
then use a 100% drag spacewarp to slow these trail-particles to zero. This way whatever you do with the original particles will leave a trail of particles from the second particle system. A little elaborate, maybe someone has a different solution, but that's what I came up with first when trying this without pflow. Have fun!
finalart2005 2 years ago