Source SDK: Random Lightning Strikes.

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Uploaded by on Feb 16, 2010

Testing random lightning strikes using env_beam in the Source SDK.

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Gaming

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Standard YouTube License

  • likes, 2 dislikes

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Uploader Comments (foxhound1029)

  • can you tell me how to do that

    is it a entite

  • @ronniereiff I placed several env_beams at the starting points, placed 1 info_target on the rod, linked it all up and used a logic_timer to make it randomly turn on and off.

Top Comments

  • This looks like a very crude version of the Black Mesa incident in the original Half Life.

  • For example: 6 env_beams, 6 logic_timer, 7 info_targets.

    1 Info_target in the middle. The rest to the plattforms.

    One Logic_timer for each beam. Then use random time and make an output to enable and after a short time, disable the beam.

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All Comments (12)

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  • reminds me of a moment in Elite Force 2. It is a secret area where you get one of the cooler weapons in the game. The room has this exact thing happening inside it.

  • Neat-o!

  • @master22082208 logic_timer

  • @foxhound1029

    how to link em'?

  • but can you tell me how to make it random?? you need a special entity?

  • Nice ;D

  • cool!

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