Source SDK: Random Lightning Strikes.
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Uploader Comments (foxhound1029)
Top Comments
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This looks like a very crude version of the Black Mesa incident in the original Half Life.
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For example: 6 env_beams, 6 logic_timer, 7 info_targets.
1 Info_target in the middle. The rest to the plattforms.
One Logic_timer for each beam. Then use random time and make an output to enable and after a short time, disable the beam.
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All Comments (12)
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reminds me of a moment in Elite Force 2. It is a secret area where you get one of the cooler weapons in the game. The room has this exact thing happening inside it.
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Neat-o!
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@master22082208 logic_timer
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how to link em'?
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but can you tell me how to make it random?? you need a special entity?
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Nice ;D
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cool!
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can you tell me how to do that
is it a entite
ronniereiff 1 year ago
@ronniereiff I placed several env_beams at the starting points, placed 1 info_target on the rod, linked it all up and used a logic_timer to make it randomly turn on and off.
foxhound1029 1 year ago