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Command & Conquer: Red Alert 3 is a 2008 real-time strategy video game developed by EA Los Angeles and published by Electronic Arts. Announced on February 14, 2008,[9] i...
t redalert3 japtrailer h264 Command & Conquer: Red Alert 3 is a 2008 real-time strategy video game developed by EA Los Angeles and published by Electronic Arts. Announced on February 14, 2008,[9] it was released on October 28, 2008 in the United States for Microsoft Windows-based PCs and three days later in Europe. A version for the Xbox 360 console was released as well as a version for the PlayStation 3,[8] though the latter has been delayed due to difficulties with the system's architecture.[10] The game forms a part of the Red Alert sub-series within the Command and Conquer series of games.
The game is set in a parallel universe in which World War II never happened and instead the Soviet Union rose to power, battling the Allies in the 1950s. In this game, the Empire of the Rising Sun rises to power as a threat as well. All three factions are playable, with the main gameplay involving constructing a base, gathering resources, and training armies comprised of land, sea, and airborne units to defeat other players. Each faction has a fully co-operative campaign, playable with an Artificial Intelligence or with another human player online. These campaigns follow a storyline, with specific mission objectives and unit restrictions applied. Unrestricted skirmish play against the computer and multiplayer via LAN or online is also available.
The game received mostly positive reviews, with reviewers citing the co-operative and multiplayer components as strengths, along with the enhanced role of naval combat compared to other real-time strategy games. Commonly cited weaknesses included aspects such as unit pathfinding.
Rumors have been spreading that EA Los Angeles has started work on the expansion to Red Alert 3. It is currently rumored to be entitled Red Alert 3: Uprising. However no official announcement has been made about this matter yet.Red Alert 3 retains the core RTS mechanics of the Command & Conquer series. Warring factions harvest resources using vulnerable collectors and then use those resources to construct military bases and forces on-site. Structures form a shallow but wide tech tree with a variety of units and elusive superweapons. Weapon types are specialized to the point where a rifleman can withstand direct hits from an anti-tank cannon. Red Alert 3's major refinements are the addition of the Empire of the Rising Sun to the factions of the sub-series, similar to what Tiberium Wars did with the Scrin faction, a co-operative campaign, and expanded naval warfare.
The "single-player" campaign is now fully co-operative. Each mission is played alongside an ally. When you play online, this is another human player, whereas if you play offline, one of several computer-controlled characters will be your ally. Teams share income and generally start with the same forces. Computerized characters can be given extremely simple commands, such as an order to take a specific position or to strike a specific target. The campaign has nine missions for each side. Each side's plotlines are mutually exclusive, unlike Tiberium Wars and its preceding and following expansion packs, but like the rest of the Command & Conquer series.
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