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Fusion 6 - Subsurface Scattering - Part II

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Uploaded by on Jul 27, 2009

In Part II of the subsurface scattering video we show how the components of the subsurface shader we created in Part I can be assembled to create the wax material of a burning candle.

Download the example compositions from http://eyeonfusion.vfxpedia.com/downloads/f6_examples/subsurface_scattering.zip

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  • lol I hope to understand Fusion, I used After Effects and I could say Fusion is faster but AE is more simple to use, if you know Fusion you could do great stuff mixing and composing videos and digital arts together include 3D elements in a 2D camera fotage, this is the benefit of composing softwares like Fusion

  • Hmmm...I have Fusion's little cousin Vision. I like it alot. This 3D integration looks like fun but for an animator I'm not seeing how it would help me. If it can read .MDD files and render with motion blur that would be more of a head-turner for me.

  • Advantage is mostly faster tweaking of the effect - adjust the highlights, comp & recolour the source textures or repath the camera right there in realtime, without sending it back to 3D for a re-render.

    The 3D is less advanced than a full 3D app, but GPU rendering makes feedback very quick, and you have the full compositor toolset to let you mix 2D & 3D any way you want.

  • Very pretty results.. What would be the advantage of doing this in Fusion if we already have a 3D ap?

  • Wow...!

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