Alert icon
We're changing our privacy policy. This stuff matters.  Learn more  Dismiss

Unity 3D game: Save the Princess

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
20,866
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Jun 19, 2010

A free, open-source game created by 3 students from Rensselaer Polytechnic Institute for Experimental Game Design. The game is a Star Fox 64 derivative that parody the Japanese pop culture: the Arwing is replaced by an anime girl, and the lasers are replaced by a massive sword. Note the final product is slightly different from the trailer here. Can be played on either the Xbox 360 controller (recommended), or the keyboard.

Webplayer:
http://taroomiya.com/games/save-the-princess/webplayer/

Download (Windows + Mac):
http://github.com/japtar10101/Experimental-Game-Design/downloads

Source:
http://github.com/japtar10101/Experimental-Game-Design

Credits:
Marshall Farley as 2D and 3D artist.
Taro Omiya as Game Designer, Programmer, and Special Effects.
Bill Oparowski as Sound Engineer, Programmer.

  • likes, 14 dislikes

Link to this comment:

Share to:

Uploader Comments (japtar10101)

  • How is the rail movement done? Are the buildings set to collapse when the player gets too close?

  • @TDSFounder The player is always moving towards an empty located on the map. Unfortunately, this does mean you can fly through the building as if they weren't there.

Top Comments

  • this game looks so stupid, where can i play it :D

  • Superman 64 clone?

see all

All Comments (55)

Sign In or Sign Up now to post a comment!
  • @maxmythic I know it's been forever since I replied last time, but I am able to announce what I'm working on now: Solitaire Double-Deck HD for mobile tablet devices.

  • @japtar10101 XD I WAS JOCKING MAN... REALLY. THE GAME IS AWESOME.. BYE

  • @maxmythic I'm working on a project that, unfortunately, I don't have the permissions to announce yet.

  • @dcesdc Whoa, I didn't intend to strike a chord there. Only making a Monty Python joke. You have my apology.

  • @japtar10101 REALLY?? - FUCKIN ASHOLLE . I HAVE A NAME MUCH BETTER FOR YOUR GAME "HORRIBLE GAME"

  • @japtar10101 I personally like your sword animation better because the sword actually swings toward the viewer. Its more dynamic. Yup the coins must satisfy the player. Instant automated collecting must be nice. Looks nice. I like those details too. So what are you all working on now?

  • @jr2nd I guess one can call that, too.

Loading...
Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more