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Super Mario 64 OBJ Import - Aidyn Chronicles Field

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Uploaded by on Dec 31, 2009

A very nice looking area from "Aidyn Chronicles - The First Mage" imported into Super Mario 64. I used Frauber's OBJ Importer to import the model, and Lemmy's video plugin to rip it from Aidyn Chronicles. I also used Blender for converting the WRL to OBJ.

Also, i got CamStudio working perfectly!

Category:

Gaming

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Standard YouTube License

  • likes, 3 dislikes

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Uploader Comments (Skelux)

  • i have a question, i've imported a level but i need to know how to put objects in such as goombas, signs, coins etc. please help if you can!

  • @PartyWithMario You need to use toads tool 64 by VL-Tone/Starxxon

  • Woah, groovy!

    I have a question, though: how do you import textures from files? I have this version, but when i run it, it fails to load the texture and it gets textures from the game: does it depend from the directory o from cvt.exe?

  • You need to place the obj, mtl, rom, and all the textures with their original names in the same folder. All the files from the archive containing the obj importer must also be in this folder.

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This video is a response to Mario 64 .obj importer with texture support
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All Comments (13)

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  • AHA I SAW THE WATER IS SOLID !

  • And the prize for most hacked/moded game ever goes tooooooo....

    MARIO 64

  • i need some help when i use google sketch up i go into the level and i die right away plz help

  • What have you done?! Now mario will never be able to save Peach!

    XD

  • i HATE invisible walls! Wouldn't it be good if you could delete the walls and have unlimited space to create on?

  • I think the scale is a little small, but good job :D

  • Woah, i figured it out: my texture name had spaces :S

    thanks anyway :)

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