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3ds max Tutorial - Realistic Water (1 polygon) PART 1

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Uploaded by on Apr 9, 2008

PART 1 - Tutorial by Joseph Arangio - In this tutorial i demonstrate how to create realistic water on a simple, 1 polygon surface

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Howto & Style

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Standard YouTube License

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Uploader Comments (Joseph1A1)

  • -1 for using a mac

    +1 for a good try

    -1 for final product

    +5 only video on youtube with explanation on how to actually make the "water"

  • @someone0000000000000 LMAO, 3ds max isnt on mac, and whats wrong with final product?

  • @Joseph1A1

    u didnt read my re-repost, there i said that it supposed to be "-1 for using a shitty mac theme for xp"

    and I mean the final product doesnt really look that good if u try to use it as water. Like... its good but the work required to do it is just too time consuming for the final product you get. I downloaded an ocean material and just applied it. Looks better and is much faster.

    Sorry if i sound like a dick but Im just stating my point of view :(

  • @someone0000000000000 lol, yes u did. but the use of this, is the fact that u can use it for actualy production, like videos games and what not, and this proces is quite simple, i had to explain it, remember it is a tutorial

  • @someone0000000000000 you are aware that there is a part 2 right...?

  • hey the NMP_Ripples2_512 file is a .dds file how do i open this when i open it 3ds max says it cant open it and i do have 3ds max 9

  • @ExProductions100 it says, that it cant open it? or its not showing up?

Top Comments

  • keep the mike further away from your mouth

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All Comments (120)

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  • what the hell is a safear???

  • Cool~!!!!

  • For those who work with 3DS Max 2010/2011, here is a very nice tutorial for water creation using Reactor, Google CG Tutorials Water Creation. (Unable to give the URL here.)

  • So, I have to use 3DS 9 just for the water texture?

  • @xXxBladeStormxXx The bump/normal map technique doesn't work well for close ups, but is a very fast way to create water surfaces for distant views or videogames and it works for any render engine or game engine. This kind of shader can be replicated in almost every render/game engine, that's why it's very useful.  A Mental Ray or VRay shader won't work in any other render or game engine. And normal maps are better than bump maps.

  • @montotosk Now that I have much more knowledge of 3DS Max than I did when I posted this, NO. He did not use a premade shader. We were not using mental ray either. Its a simple technique using refraction and reflection and bump maps but the result is not much realistic either.

  • @xXxBladeStormxXx What's the point in your comment?

    What your teacher did was pick a pre-made water shader from the render engine library.

    I can't hardly belive that is possible to make a water material with a simple plane (no modifier) and no maps.

    This processes takes 7 minutes to be explained but around 30 seconds to be done once you know how and it takes very little time to render.

  • A lot of retarded comments...

    @someone0000000000000 This kind of water (if you do it correctly) works very well for far distant arquitectural views if you don't have a very powerful PC. Also this technique works not just for water, it works for sand or rock soil if you use the apropiate maps. The final result depends on your skills to set up the scene. Lights, HRDI enviroment, fog, displ. maps, rende setup...This is just the basics. You'll never learn anything if you just download it.

  • very nice tutorial! thank you,

  • Our teacher at the institute I learn Game Design & Integration made water without using any such map and that water was fkin realistic. He didn't tell us how to do it because we are still very new and this semester it was just the basics of 3DS. Too bad I was looking for something like that. Besides your process takes like 7 minutes he did it in around 10 seconds.

    But thx anyways. Also 1 more question: Are you Canadian?

    Coz you pronounce 'out' like "aut' and diffuse (de fuse) as dye fuse.

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