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Daz3D Vicki 4.2 in Unity3D game engine

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Uploaded by on Apr 14, 2010

Testing out the character pipeline from DazStudio to Unity3D. Video shows the Dressing Room, VIrtual World and Island Examples from Unity. Vicki shown is decimated to 25k polys.

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Gaming

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Uploader Comments (BrokeAssGames)

  • cool,How did you capture it to be seen as vdoclip?

    thnx

  • @greenmahidol fraps.

  • any hopes on a tutorial on how to do the whole transfer from Daz studio to Unity> specially how to setup the character rigged properly in Unity?

  • @aedalaeblurbs

    This could happen, but not until we have a better mastery of the Unity pipeline. We're focusing mainly on Torque3D, so to really expand on Unity tech, we'll probably need some volunteers from the Unity community to fill in the gaps before we document it.

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  • Hi

    i tried import v4 in unity but cant make her replace the model,can you give more information?

    thnx

  • Reminds me of the sims lol

  • Like Second Life O-o"

  • Impressive! How were you able to get Vicki to work with the character creation tutorial? I'm trying to imitate the same thing, however the hair for Vicki requires multiple textures, and the body is not generating with the character...any help would be greatly appreciated

  • @aedalaeblurbs Animate it , bake the anims in daz, decimate it ,export it to fbx by fbx plug-in and import it in unity

  • A tutorial would be great, but at this point I am just happy to know it can be done! Thanks for posting...

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