Uploaded by OldSchoolNYCGamer on Apr 19, 2011
When it comes to the gameplay, the player has to constantly shoot at a continual stream of enemies in order to reach the end of a level. At the end of each level, the player might confront a boss who is often considerably larger than regular enemies and takes many shots to defeat. On the way through the level, the player finds weapons upgrades and "Metal Slug" tanks that can be used not only as weapons but also as added defense.
The protagonists can perform melee attacks by using a knife and/or kicking. The player does not die for simply coming into contact with most enemies. Correspondingly, many of the enemy troops have melee attacks. Much of the game's scenery is destructible. Sometimes this reveals extra items or power ups, most of the time it simply results in collateral damage.
During the course of a level, the player encounters prisoners of war. If they are freed, the player can receive bonuses in the form of random items or weapons. The player receives a score bonus for freeing P.O.W.'s at the end of the level; at this point the game shows the name and rank for each of the prisoners freed. If the player dies before the end of the level, the tally of freed P.O.W.'s is restarted.
The vast majority of enemies encountered in Metal Slug are enemy soldiers, who are given weaponry that fits their specific role. There also a host of mechanized enemies: tanks, mobile artillery, aircraft, armored personnel carriers and technicals. Much of the game's humor comes from how the enemies portray themselves. The player encounters them at many times of leisure: sunbathing, roasting food over a fire, or just conversing among themselves. They will also scream loudly if they see the player, while doing these things.
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