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Decal Editing In Overgrowth - Wolfire Games

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Uploaded by on May 15, 2009

http://blog.wolfire.com/ An initial demonstration of decal editing in Overgrowth.

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Gaming

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Standard YouTube License

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Top Comments

  • Yesh, they rock.

  • this video lacks of beatboxing >:3

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All Comments (16)

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  • i wonder if you can place decals on dynamic objects, with physics because that would be amazing

  • Excellent. Carmack demoed a very similar decal system in his rage engine. What makes this so fantastic, is that an indie studio can do just as well (perhaps better as I can have access to this) as an industry legend.

  • Wow, looks cool! How does it work?

    Is it still making small polygons with decal texture on it or is it some kind of projecting texture onto "next layer" of mesh or is it some baking onto original mesh texture or something else?? Thanks for clearing this out...

  • you should always at least care about a game and play through it (and beat it) at least once before going in and modding. Otherwise just sorta kills the fun of it...

  • This is definitely more advanced than pong...

  • 0:43 he it slightly misses the rock

  • Naw, they will make sure to polish everything up before they release it.

  • This game looks to be cooming along really great :D

  • Pretty nifty.

  • This will be an amazing tool for modders, I bought the game for the modifiability, I couldn't care less about the story or fighting rabbits lol

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