WebGL allows you to create hardware-accelerated graphics in a web page. It's coming in HTML5, and early-access builds of Firefox, Safari and Chrome already exist that support it.
This video shows a WebGL page that zooms into the Mandelbrot set. The set is being calculated in realtime using a WebGL fragment shader, which is code that can run on your graphics card, meaning that the whole zoom is being calculated in realtime.
You can read more about this demo, and about WebGL and how to get a browser that supports it, at http://learningwebgl.com/blog/?p=205
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