As the first game I designed and coded from the ground-up, Hog Wars was an extremely challenging project. The neuroevolution for artificial intelligence was the single hardest algorithm I have programmed. Through Hog Wars, I learned how to manage time and memory in order to handle graphics, artificial intelligence, and user input in real-time. I also learned a great deal about designing code for large-scale programs. All of the code is completely modular and designed to support any number of players and enemies.
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