Skinning a Model - Part 2

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Uploaded by on Aug 13, 2010

Level: Intermediate
Recorded in: 3ds Max 2011
Files used: http://areadownloads.autodesk.com/wdm/3dsmax/HTM-CHR_skin.zip
Desciption: This Part 2 on Skinning Techniques shows how to edit the skinning at a vertex level. Here, you learn to use the weight tool to fine-tune the deformation of limbs.

Category:

Howto & Style

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License:

Standard YouTube License

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Uploader Comments (3dsMaxHowTos)

  • The autodesk tutorials are actually the best... :/! Great work. But can this method also be applied to rigs or only to bones? Or is it that bones van be applied to rigs or....? I'm learning... :)

  • @Xyfi1 absolutely, you can use the same method with any kind of rig (biped, CAT etc...), not just bones.

Top Comments

  • Omg thank you so much, ive been trying to figure this out and the envelopes tool has been driving me CRAZY!!

  • this is a massive help, thankyou very much!

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All Comments (12)

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  • Much appreciated tutorial. :)

  • best tutorila!

    

  • Thanks so much

  • Great voice and lesson. Thanks a lot!

  • OMG I LOVE IT VERY MUCH

  • You just earned yourself a subscriber.

  • man your a life saver you are the best!!!!

  • thank you.. it helps a lot

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