Normal Map Workflow in 3dsMax
Uploader Comments (iceblazer17)
Top Comments
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You failed to mention a couple of things in your tutorial because you had already played with the settings previously. Firstly, by default under mapping coordinates it sets "Automatic Unwrapping" on. This is not good as it will create a really bad unwrap and completely ignore your UVWs. Took me a while to figure out.
Also, under Selected Element common settings, target map slot should be set to Bump. This way after the render, it will automatically place the normal map into the bump slot.
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Thanks very much for taking the time to put this tut together. I realize you posted it last year but I just came across it and it's just what I had been looking for. It was easy to follow and quite helpful. Thanks again!
All Comments (95)
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very helpful, thanks a lot for sharing
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use X to turn on and off your gizmo
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Nice tut ;)
But isn't it easier to make normal maps with Photoshop?
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Awesome tutorial, thank you!
3:59 XD
You just said what it does after you said you didnt know what it does
reconleader07 2 weeks ago
@reconleader07 :)
iceblazer17 2 weeks ago
also its faster to use shift+Q to render and your mouse well to zoom.
btw Nice Vid helped a lot
MHStudios001 3 weeks ago
@MHStudios001 Thanks for adding some knowledge to the video post! I appreciate it.
And thank you, I made this back in 2007 :P I am glad it can be useful to those who want to learn.
iceblazer17 3 weeks ago
Thanks man a LOT
BoshkoSavich 2 months ago
@BoshkoSavich Glad it could help!!
iceblazer17 2 months ago