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Lapped Solid Textures

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Uploaded by on May 5, 2008

We present a method for creating large-scale solid objects with spatially-varying anisotropy by extending 2D lapped textures to 3D solids using tetrahedral mesh model.

http://www-ui.is.s.u-tokyo.ac.jp/~kenshi/LappedSolidTextures/index.html

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Science & Technology

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Standard YouTube License

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All Comments (4)

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  • imagine a (horror) sword game were you can slice of arms and legs or heads ;D

  • I think similar technology is being used in Metal Gear Rising later this year.

  • COMIC SANS OVERLOAD, AAARRRRGGHH!

    ...Looks good though, awesome work!

  • This could be especially useful in a game engines.

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