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Uploaded by KenshiTakayama on May 5, 2008
We present a method for creating large-scale solid objects with spatially-varying anisotropy by extending 2D lapped textures to 3D solids using tetrahedral mesh model.http://www-ui.is.s.u-tokyo.ac.jp/~kenshi/LappedSolidTextures/index.html
Science & Technology
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imagine a (horror) sword game were you can slice of arms and legs or heads ;D
ecreif 7 months ago
I think similar technology is being used in Metal Gear Rising later this year.
Jerdboy69 10 months ago
COMIC SANS OVERLOAD, AAARRRRGGHH!
...Looks good though, awesome work!
squackles 10 months ago
This could be especially useful in a game engines.
Zareste 1 year ago
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imagine a (horror) sword game were you can slice of arms and legs or heads ;D
ecreif 7 months ago
I think similar technology is being used in Metal Gear Rising later this year.
Jerdboy69 10 months ago
COMIC SANS OVERLOAD, AAARRRRGGHH!
...Looks good though, awesome work!
squackles 10 months ago
This could be especially useful in a game engines.
Zareste 1 year ago