Unnecessary Violence II - First Person Trailer.mp4
Uploader Comments (HeX0ff)
Top Comments
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This mod must be fucking confusing >.>
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ARE YOU NOT ENTERTAINED?
All Comments (42)
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@DustyScythe That's normal, you simply will have to ignore that. If you watch this vid with attention, you'll see it also happens here.
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*is deleting my very buggy DR*
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*Dagger is suddenly thrown into me* I DUNN GOTTUH WEAPON! *Rip* GAHHHHHHHH *Dies*
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how do i edit this?
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Why is the first person camera like this? I can hardly see my weapons or arms and the run animation seems messed up in !st person also heavy armor seems to block my crosshair while aiming my bow. Can you help me fix this please?
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@DustyScythe We're in the same boat
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Hi, I've been having some problems with the first person. Sometimes the arms will clip through my head and I see through them, like especially in kicks. Is this supposed to happen or did I mess something up in the installation. Also, I'm still not sure how to climb walls :/
Everything else works great though!
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@hyperviperguest Well, what I was getting at was that everything was made in 2006 :P
And I didnt take it so personally, I frankly just took what you said, and redirected it back at you. The last part was for my lulz
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Geez...why take it so personal? I didn't comment on the graphics, because they are still quite good. I was commenting on the combat system, which is very stiff and limited but I hope they make it better in Skyrim. I should mention that I still play this game from time to time and it requires mods to be fun.
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@hyperviperguest Yeah, gotta hate those people who make a game in 2006, that people still play in 2011. Don't you hate it when they dont make graphics and animations 5 years ahead of their time? Go fuck a landmine you cynic.
Your wish is my command. Released on TesNexus this morning.
HeX0ff 6 months ago
Will it be possible to deactive fighting "jumping/flying" animations/attacks?
I don't think that jumping in heavy armor is realistic.
...neither climbing ; P
Vultar666 1 year ago
@Vultar666 - you can replace any animations you don't like. However, there are a very limited number of animations out there for oblivion, and this mod uses virtually all of them. Acrobatic moves are limited to light armour (or no armour - configurable in the INI) but there's no such limit on the actual combat moves. There are just too few available animations to do anything about that. I've tried to make the most acrobatic looking ones into master level skills, so few opponents will use them.
HeX0ff 1 year ago
Worth noting that the opponent here has had their blade and hand to hand skills set to 100 to better demonstrate the range of one handed moves. That's not that common with your everyday opponents.
HeX0ff 1 year ago
Nice! Is this compatible with DR? I imagine not, but if not, I'll use this instead :)
TheMunkyMan127 1 year ago
@TheMunkyMan127 - don't worry. it's fully compatible with DR
HeX0ff 1 year ago