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Super mario doom Open GL

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Uploaded by on Sep 23, 2007

Mario doom website
www.freewebs.com/mariodoom
(yes freewebs, it was free lol)

Hello again. I've done it again with now adding Open GL to Mario doom. Allowing full 3d support.
Watch the video and see.
note- my computer locked up during recording, due to screen recorder and Open GL at the same time. So there iwll be a 14 second wait. Sorry

Category:

Gaming

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License:

Standard YouTube License

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Uploader Comments (Doommaster1122)

  • Ey, looking very professional! I want to use the Doom engine (SDL or Mocha) for an Android based game (not Doom), but I need room over room, any idea how to implement this without GL?

  • @PhrackTheLord Well Doom is technically a 2D game. With GZdoom (Allowing me to use OpenGL), I take a dummy sector and mirror it into a tagged sector. So its still a 2D game, just I have a sector in mid air, in a sector. Doing it with out GL isn't possible, however, there is work arounds, such as a Linedef smoothly teleporting a player to another room to look like he/she went up a floor. You just have to pull that transition off smoothly

  • GZDoom also supports 3d models and hi res textures, maybe you should try making 3d mario? You might want to try out the chasecam (3rd person view) as well. Nice PWAD tho.

  • Trust me. I thought about it. But since I am doing the original Super Mario Bros. I kept them as 2D Sprites. I would also have to learn how to do modeling ;)

    Being I have no clue on how to do that... Yet.

    Thanks for the comment.

  • yea it does work for Zdoom or DoomZ depending on who says it....my buddie had it on his computer for the longest time...then the hurricane hit

  • You need GZdoom. its a clone of zdoom, with some changes to the programming and the fact that its in open GL. Zdoom doesnt support Open GL

Top Comments

  • lol, from Mario's perspective the World kind of sucks.

  • awesome!

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All Comments (19)

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  • oh man, are you kidding me?!

    That is great! :D

  • haha, yea.

  • please teach me how you do this and what you need, please!

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