Chaos Game Engine WIP 6 - Ogre3d - DirectX - OpenGL - OpenAL - PhysX
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Uploader Comments (scratchyrice)
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All Comments (10)
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nice!
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Thanks XD. The weird sound problem has been solved now, It will be shown in the next video i do, Along with alot of other additions.
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Sweetness!
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Thanks dude! The language im using is C++, Im using the Ogre3d rendering engine. The water is rendered using the Hydrax for Ogre3d api (so sadly you cant credit me on the amazing water graphics :(). What im doing is putting together an engine, For a super realistic 18th century naval game. Ive intergraded a sky system with the water system, So it all blends nicely. About 1 month ago i intergrated the physx system, And currently im getting scripted entities working (for great moddability)
Cheers
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how long did it take to make it
jedy150 2 years ago
I started the project at the beginning of january, And this video is from end of march, so at the point of this video it was 4 months.
scratchyrice 2 years ago
so when is this game finished sounds really up my street.
stephencharlesgrange 2 years ago
I estimate about 1 and a half years as it stands.
scratchyrice 2 years ago
The graphics are great!
What was this made with?
(C++?)
(Directx?)
MaxiMachine 2 years ago
The engine will be used for a game much like Age of Pirates, Except with a concerntration on epic naval battles. So each cannon will be a physics object, controlled by the nvidia physx engine, Giving the effect of them "blowing to peices" when hit. Also you will command your ship entirely from a first person perspective, Starting as a crewman, making your way up to capitain, and eventualy buying newer ships. If you subscribe you will instantly receive any updates on this game.
Cheers
Scratchy
scratchyrice 2 years ago