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Real-Time Fur Rendering (DirectX10)

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Uploaded by on Jun 14, 2009

Applying fur over arbitrary meshes using environment mapping, and rendering them in real time.

Category:

Science & Technology

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Standard YouTube License

  • likes, 2 dislikes

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Uploader Comments (bpevangelista)

  • How much processing power does this require, in a gameplay scale?

  • @pedronied This technique is similar to the one used in Shadow of Colossus in the PS2, for example. It will be as expensive as the number of layers that you draw to simulate the volume fur. I believe that in old games they used something like 6~8 layers which doesn't give a very good result.

  • Desculpa a ignorância

    Mais q software é esse ???

    Flw's

  • This is my master degree project.

Top Comments

  • Probably such things will even be applied to some games on multicore-hardware in future. Good luck, it can surely be an interesting topic.

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All Comments (9)

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  • any ideas how i could maybe do a camera match from this engine to the marmoset engine and then comp the fur and shadow in post? which other fur shading realtime engines would you recommend for this matter?

  • Try FurryBall GPU rendererfor Maya

  • Would you like to pet my furry box?

  • Muito legal Bruno!

    (sou o lucasassislar do twitter e o weaponx.lar do gmail...)

  • Nice ...looks fuzzy!

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