The seventh world introduces us all kind of plants, and sets something like the pre-Kaizo-style levels. There are plants everywhere and there are blins jumps. But the worst of it is that I failed on keeping my hammers.
In this one we pass the second half of the World, and realize that there's no messing around. The stuff gets really serious and missing is forbidden. Even with that, failing is so easy and will take you back a lot.
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