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UDK Environment Effects: The Lighthouse (final cut)

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Uploaded by on Mar 27, 2011

Personal project developed in Unreal Engine.
Special thanks to Pablo Poliakov for crab model, Javi Neiro for crab animation, Alberto Camarasa for crab setup in engine, Tobias Lundmark for video enconding help.
More info at http://dmg3d.blogspot.com/2010/10/lighthouse.html

Portfolio http://davidmiranda.me/

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Uploader Comments (leviatan1001)

  • Hello Leviatan! I'm making a game similar to Far Cry in UDK, and I thought my water was really boring, but after seeing this I realize it's just downright horrible. How DID you make your water shine/wave like this?

  • @Apocolyptosaur Check the paper I made to explain my new Ocean (Better than this) davidmiranda.me/2011/12/ocean/

  • This is FAR beyond just wow... I keep having to rehydrate my mouth because of how long my jaw keeps hanging open. lol

  • @hopecandecieve haha! Thank you!

  • Wow how long did this take you to make? :D

  • @swordslasher08 Im not sure. I think about 9 months (with large stops)

Top Comments

  • @soXXeth Ehm, its real time :D

  • @shirimetsuritsuryu If you mean where i learned CG, at home :D

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  • @leviatan1001 this link seems to have broken... Is there a current resource for this info?

  • Bit of a weird question. But have you ever tried any of this stuff in the Cryengine 3? I would love to see this in that and watch a comparison of the 2. Is UDK easier to work with? or have you not even tried the Cryengine. I wanna start learning how to make levels and I have no idea which engine to use

  • ah another udk master :D

  • @leviatan1001 Meh. Too complicated for me. Thanks for showing though!

  • @leviatan1001 Thank you, I will have a look...Also, great response rate! You're awesome dude.

  • @leviatan1001 it is like creating your own utopia! ahaha amezing.  i cant do this in source engine ....

  • Love the crab <3

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