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Atari 8-bit - Project-M (game Wolfenstein 3D)

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Uploaded by on Dec 25, 2010

Game under development by Nelson "NRV" Ramirez, Chile 2010. Music by Miker. Read more on AtariOnline.pl.

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Gaming

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License:

Standard YouTube License

  • likes, 2 dislikes

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Uploader Comments (KazVideo)

  • My mind was blown, reusing the rendering theories from wolfenstein 3d to create a visual environment on a 2600 is a true masterpiece.

  • @MrLegendarydood - there is atari xl/xe program above, not 2600

  • this is very hard to believe

  • @maridejun - this is not matter of belief. You can download program yourself and run on real Atari.

  • Too bad this uses character wide pixels. Its a bit like cheating. :)

  • @AmstradExin - not true, this engine use normal Atari pixels in GTIA mode.

Top Comments

  • What a blast! Really, I'm about to fall off my chair right now! What a great christmas gift :) Never thought this would work WITH opening doors and moving forwards and backwards. Now, C64 scene, what about cloning THAT? :P

  • Wow! Thats just MAD!!!! Go Atari!

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All Comments (58)

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  • @olynxmano Sorry, i must question your english. I don't see what you want to say, what your argument wants to say against my own argument?

    But as for my last comment which is not very clear for other people who don't know about the concept of the apac mode, in memory, every even of bitmap represents the color value (4 bits p.p.) and every odd line the brightness. With textures in greyscales i mean that the textures have only one color. No two different colors in one texture.

  • @AmstradExin

    LOL?

    You know the A8 has just a 1.79MHz CPU? And shows this 256 colour scene at fluent speeds?

    Show me any other 8 bit , created in the 70s 1st.... or from the early 80s, showing this qualities.

    It moves freely ... incl. strafing... and there is no tearing...

  • @OldSchoolGameRoom

    Atari 8-Bit Computers

  • @johngeetar

    Yeah... that's the problem when C64 arrived.

    Atari has been done for ego view games. The development was almost haltet when people saw the sprite games on the C64, trying to rebuild that on the Atari, instead of building Software to the features of the Atari itself.

  • This is incredible... I would have shit my pants if I had this on atari when I was a kid.

  • what console

  • Outstanding music!!! Fantastic work!

    Greetings from Brazil

  • @KazVideo @KazVideo It is true. You can see it on the ends of the surfaces. The "geometric nature" of this raycaster is "40x100" while the filling of the textures is filled in "80x100"

    What baffles me is, why didnt he use the "double line-height-doubled" resolution like in most atari demos, which would make a "80x50" resolution, instead of "40x100"...

    Also, the textures are not in 256 colors. They are only greyscales. Which explains the overall speed of the engine(and the size of the game). :)

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