Holo Screen (thanks Nikita)

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Uploaded by on Aug 30, 2009

Upgraded holo screen now supports color. It's a bit slower than the old monochrome version (7 individual steps per pixel vs 3 before), but now I can have 32 bit RGB support. I'm trying to use colors to represent distances, though it's not working so well. Future versions will support interface similar to Wire Digital Screen (RGBGGG format or R,G,B). Current and recommended format: 3 channels in one byte. Since all values in wire are 64 bit doubles, that leaves me 50 something bits for integer data. Of course, it's effortless to fit a 32bit RGB color in there, so that's smarter and more space efficient.

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Gaming

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Standard YouTube License

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  • nice

    

  • Cool :D

  • well done!! xD

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