A third of the ways to die in Space Quest I: The Sarien Encounter.
That lousy robot has a heck of a lot of ways to die, and every single one of them has the same death message. That of course, is...
A third of the ways to die in Space Quest I: The Sarien Encounter.
That lousy robot has a heck of a lot of ways to die, and every single one of them has the same death message. That of course, is why I grouped them all together.
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Hah. Priceless. You're floating along at the end, then your planet is vaporized. It's like they gave you a pat on the back, followed by a boot to the 'nads.
I dunno why, but it completely cracks me up in the death where, if you miss your ride evacuating the mothership and you've got plenty of time left before it blows, the game just decides to actually be somewhat merciful to you and blows you up right then and there. >XD
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What the fuck does utilitarianism have to do with doors?
Wouldn't mind seeing deaths in today's adventure games as long as they bring you back right before you died, no need to save and load constantly.