Mirror's Edge Custom Map Preview: Rooftops
Uploader Comments (taplonaplo)
Top Comments
-
Meh, good level, but the waypoints are all OVER the place.
-
Well, it looks great the way it is O_O. Can't wait to play it.
All Comments (30)
-
Thanks, i found out how to do that :D
-
i've never seen a "Interoirs" folder, but thanks, i'm looking for it now.
-
%ME install directory%/tdgame/cookedpc
-
Which freaking folder?
I only go to tdGame/Materials and select the rooftops file.
-
@SourceTutorial Depends on the type of enviroment. For buildings load up on of the packages in the building folders and it will also open all the packages that contain textures used by the models in the package. For indoor textures load in one of the packages in the Interiors folder.
-
Yes, just renaming it will work.
I'm not the best mapper, and i'm new to UNREAL TOURNAMENT 3 Mapping, but i mapped for the Source Engine,anyway, UT3 is way more complicated, but it's way more better.
@ Taplonaplo, i could need your help, where are that freaking Textures?
I only found some ground textures in ea Games/Mirror's edge/tdGame/Materials and then in the Rooftops-file, there are some textures i know and i can use.
Help? :D
I have another question ( i hope you don't mind) but were did you get the blue plastic thing around the building at the very beginning?
hobigobi23 2 years ago
@hobigobi23
i'd guess props/ building but if you can open the map you should be able to find it as it must be loaded
taplonaplo 2 years ago
@taplonaplo
well i already had found them, but mine are grey...
hobigobi23 2 years ago
@hobigobi23
just change the material it uses. It's the same mesh
taplonaplo 2 years ago