Sampad Head Modeling part 5

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Uploaded by on Oct 14, 2008

The teeth. I forgot to do the tongue in this one. I will do it in the next video where I do the hair.

Category:

Film & Animation

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Standard YouTube License

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Uploader Comments (sampad01)

  • your videos are music to my eyes. /^\_/^\

  • @penpcm Thanks :)

    I hope I find more time to start a whole new series of tutorials.. only better :) I am planning to do a complete character from scratch to finish in front of all of you. Wish me luck.

  • Hello, Sampad. I like your tutorials very much, so I signed for your channel. Would you be so kind to answer me something? I wonder, how did you avoid that line on the middle of the head, which apears after duplicating it's half in mirror mode? thank you!

  • All you have to do is delete the mirrored half, duplicate the original half mesh with default settings and then combine the two heads using combine command and then select the middle vertexes and then just merge them using merge command.

  • Hello sampad can you please tell me how do you do to have reflection on all the vertexes and edges like you do (when you move a vertex on the left part of the head the same vertex on the left side is moved as well) thank you so much

  • every 3d package has that feature. Maya has it in duplicate options. when you duplicate you have to go to duplicate specials options and turn on instance and input -1 in scale x field. Thats all you gotta do.

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All Comments (16)

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  • what were you doing to the normals near the end there?

  • you are the best

  • You should rename this one to 'teeth modelling', because many ppl maybe need it and they can't find it using those tags.

    Really good modelling. Thnx

  • Thanx for ukoding an brillient tute

    I m jst looking for that type of video

    Ur all the parts of tute is oosm

    thanx onse again

  • i cnt find the nxt wun wit the hair...........

  • on this may you need so mush time and hard work

  • dude, you have such a cool job! and you're so good at it

  • Thanks for your help friend

    We can also mirror the geometry and activate "Reflection" in the move options which gives almost the same functionality

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